Sunday, November 21, 2010
In this second part of the ratios tutorial I go on with customizing the result to produce something that's closer in resemblance to the final result and pretty much finish the first two forms. The last remaining form is the tabs form in the demo.
Notice that the ratio application UI is designed for the iPhone hence it has no focus behavior or anything of that type. A real world application targeting devices that support none-touch input as well would also add selected styles to the mix.
In part 3 I hope to conclude the demo although I might use the ratio demo some more to demonstrate some features of the resource editor such as localization and some more advanced themeing/animations.
Wednesday, November 17, 2010
In this part of the LWUIT resource editor tutorial I demonstrate how I created the Ratio's demo based on Michael Ruhlman's excellent Ratio iPhone/Android applications (more info at http://ruhlman.com/).
This demo shows how one can take a real world application and replicate its UI/functionality rapidly in LWUIT to get it running on all devices.
This tutorial is divided into several parts due to the video length limitation of Youtube and to make it easier to watch in parts.
I'm working on transcribing the videos since my accent is problematic for many people, it takes me a very long time to transcribe though so if anyone can do this fast it would be helpful (the automatic tools don't understand me either...).
Wednesday, November 10, 2010
So far so good, another part of the resource editor tutorial has made its way up to youtube.... In this part I try to take a step back and cover some basics of what is a theme and how to apply it, I go over some of the basics of what is a selector and how to determine a value for it.
Thursday, November 4, 2010
Wednesday, November 3, 2010
I hope to make this a weekly tradition for the next couple of months until we have a respectable set of videos covering all the features of the new resource editor in detail. The first video is just a warmup showing off how quickly one can create a hello world UI with the resource editor.