Showing posts with label LWUIT GUIBuilder ResourceEditor tutorial. Show all posts
Showing posts with label LWUIT GUIBuilder ResourceEditor tutorial. Show all posts

Monday, January 10, 2011

LWUIT Resource Editor Tutorial Part 10: Taking The Lead


In this part of the resource editor tutorial covers the Lead Component feature of LWUIT/resource editor which allows creating some elaborate composite components. A composite component is a single component that is assembled of multiple distinct components of its own. E.g. a multiline button, checkbox etc.
In the tutorial I go over a couple of different strategies eventually settling on the lead component strategy.

Wednesday, December 8, 2010

LWUIT Resource Editor Tutorial Part 6: Lists & Renderers


In this part of the tutorial I go over the basic ideas behind lists & cell renderers. Lists in the GUI builder have most of the power that they have within LWUIT proper including renderers and models, with some simplifications in place.

Monday, December 6, 2010

LWUIT Resource Editor Developers Tutorial Part 1


This is a different kind of tutorial for the resource editor designed for developers who want to integrate their code with the resource editor's output. There will be additional parts for this tutorial as well as additional parts to the standard resource editor tutorial.

Sunday, November 21, 2010

LWUIT Resource Editor Tutorial Part 4: Ratios 2


In this second part of the ratios tutorial I go on with customizing the result to produce something that's closer in resemblance to the final result and pretty much finish the first two forms. The last remaining form is the tabs form in the demo.
Notice that the ratio application UI is designed for the iPhone hence it has no focus behavior or anything of that type. A real world application targeting devices that support none-touch input as well would also add selected styles to the mix.
In part 3 I hope to conclude the demo although I might use the ratio demo some more to demonstrate some features of the resource editor such as localization and some more advanced themeing/animations.